Psycho's vendetta to find out who separated him from his superskin motivates the first few hours. Cue the standard “you're humanity's savior” spiel: Prophet's unique bond with Ceph DNA grants him new power, but also exposes him to potentially being controlled by the Ceph hivemind.
Psycho and others have been “skinned” of their Nanosuits, making you, Prophet, the only one on the planet. It's acrobatic and deliberate, especially in multiplayer, and an expression of what PC hardware can do.Īt the start of the story you're sprung from a stasis pod by Psycho, a former fellow Raptor Team member, to join a rebellion against CELL. Crytek's shooter remains one of the best-looking games anywhere. It's a less sandboxy and groundbreaking one than the original Crysis, to be sure, but linearity isn't an inherent sin. Crysis 3 doesn't deviate from this template, but it does mostly repeat Crysis 2's interpretation of it. Tumble dry low.”Ĭrysis, at its best, is a franchise that puts you in situations where the Nanosuit doesn't do the dirty work for you, but simply serves as a springboard for spontaneous problem-solving in hazardous battle-playgrounds. Press E to become as transparent as a pane of glass.
#CRYSIS 3 GAME SKIN#
“Press Q,” reads the manufacturer's tag on the collar, “to harden your skin like a brick wall. What does the Nanosuit say about its wearer in Crysis? That the player has a need to improvise, a need to see-saw between being an assassin and being a brute. Even Popeye's transformative spinach says something about him as a character. They're inseparable implements, representative of their approach to combat and justice. An action hero's weapon is an extension of their identity.